Game Jamming

at FGJ and GGJ

The goal with a “game jam” is similar to that of a (musical) jam session, to come together and make a videogame, or a non-digital (analog) game like a board game or card game. Participants rapidly prototype game designs and inject new ideas to help inspire and grow the global game industry. Every game jam has a theme that is shared by all participants.

I have participated in the Global Game Jam in total four times between 2015 and 2021. Each tiem I’ve had a ton of fun. Thank you everyone who I have jamed with.

Here are some example gameplay videos from (the more visually impressive) games I’ve been a part of making. A full list of the game I have joined in making can be found on my profile pageon the GGJ site.

2021 Marco Polo

Marco Polo is a short game about looking for your friends in a small submarine. The theme for this years jam was "Lost and Found".

You can try Marco Polo online (in your browser) at itch.io.

2018 Laborinth

Laborinth is an assymetric online heist game in which someone plays a security guard that can set of traps in corridors fro the heisters to look out for. I am very proud of the concept.

If you want to try laborinth for yourself, I reccomend the newest version in which we’ve fixed the lag issues that can be observed in the video.

Older Games

In 2016 we made a game about the dangers of falling into habit. While the gameplay loop could have been more developed, I think we managed to get a very nice atmosphere. This was also the first time for me working together with aninmation.
In 2015, we made a social "horror" simulator called stuck with them about what happens if you get stuck in an elevator with a bunch of strangers. This was the first time for me working with preofessional sound designers. I was was very impresed.